Delray Beach, FL, Aug. 13, 2025 (GLOBE NEWSWIRE) — The report Virtual Reality Market by Technology (Non-immersive, Semi & Fully Immersive), Offering, Device Type (Head-mounted Devices, Gesture Tracking Devices, Projectors & Display Walls), Application and Region – Global Forecast to 2029″, The global virtual reality market was valued at USD 15.9 billion in 2024 and is projected to reach USD 38.0 billion by 2029; it is expected to register a CAGR of 19.1% during the forecast period.

The rise in demand for virtual reality device is attributed to the growing penetration of the Metaverse, Rapid adoption of digital technologies in healthcare and gaming & entertainment sectors, Increased investments in virtual reality market and Significant adoption of HMDs across various sectors.

Download PDF Brochure:

https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=458

Major Key Players in the Virtual Reality Industry:

  • Meta (US),
  • Sony (Japan),
  • Samsung Electronics Co., Ltd. (South Korea),
  • Microsoft (US),
  • Unity Technologies (US).

Virtual Reality Market Segmentation:

By Offering: Software segment to account for the larger virtual reality industry share in the forecasted year.

The software segment accounted for the largest share of ~52% of the virtual reality market in 2029. Software enables virtual reality experiences such as informative overlays, interactive games, and navigation aids. In contrast, virtual reality software creates entirely digital environments where users can explore, interact, and manipulate objects. This software often includes 3D modeling, physics simulations, and rendering engines to provide immersive virtual reality experiences like gaming, simulations, training, and virtual tours. Virtual reality software is critical for delivering the content and interactions that define the user’s experience within these immersive environments. Increasing penetration of virtual reality software solutions and their compatibility with existing hardware devices are expected to grow the virtual reality market for software during the forecast period.

By Application: Consumer application to account for the largest virtual reality industry share in the forecasted year.

Consumer segment accounted for the largest share of ~44% of the virtual reality market in 2029. The growth in consumer segment is attributed as VR offers a level of immersion that traditional gaming can’t match. …

Full story available on Benzinga.com