2Q Growth led by Events and Agencies; disciplined cost control positions Company for margin expansion and profitability in H2 2025

TORONTO, Aug. 20, 2025 /CNW/ – OverActive Media Corp. (“OverActive” or the “Company”) (TSXV:OAM) (OTC:OAMCF), a global esports, digital media and entertainment company for today’s generation of fans, released its results for the three and six-month period ended June 30, 2025.

Financial Results Summary for Q2 2025

$CAD (000’s)

Three months ended

June 30, 2025

Three months ended

June 30, 2024

Variance (%)

Six months ended

June 30, 2025

Six months ended

June 30, 2024

Variance (%)



Revenue

$8,360

$6,616

26 %

$13,364

$10,275

30 %


Gross Profit

$4,036

$4,079

-1 %

$6,680

$6,889

-3 %


Gross Margin

48 %

62 %

-14 %

50 %

67 %

-17 %


Operating Expenses

$5,172

$6,028

-14 %

$10,092

$11,421

-12 %


Adjusted EBITDAi

($1,016)

($1,230)

17 %

($3,285)

($3,052)

-8 %


Comprehensive (Loss) Income

($1,493)

$6,429

-123 %

($3,489)

$1,951

-279 %


Cash & Equivalents

$5,068

$9,193

-45 %

$5,068

$9,193

-45 %


(i) Adjusted EBITDA is a non-IFRS measures. Refer to “Non-IFRS Measures” at the end of this press release.

“Q2 was about delivery and discipline,” said Adam Adamou, Chief Executive Officer of OverActive Media. “We executed two of the most successful events in our history – “LEC on the Road” in Madrid and the “Call of Duty League Championship Weekend” in Canada – while scaling our influencer business. These results demonstrate our ability to create demand, deliver premium fan experiences, and convert them into revenue across regions. We also maintained tight cost controls, bringing operating expenses down 14% even as we invested in rosters and production capacity. The quarter’s margin profile reflects a deliberate mix shift toward events and agency work; we expect that to rebalance in the second half as higher-margin league-share and digital merchandise come through. With a cash position of $5.1 million and positive working capital, we’re set up to expand margins and keep moving toward our profitability objectives.”

Mr. Adamou continued, “Earlier this month we launched ActiveVoices, a partner-provided proprietary AI-powered platform delivering real-time translation, dubbing, and multi-platform publishing in over a dozen languages. This is a scalable SaaS product that builds on our existing content, creator network, and production infrastructure. We believe ActiveVoices can capture a meaningful share of the global creator economy, and it is a natural extension of our mission to connect audiences worldwide.”

Mr. Adamou concluded, “With contracted high-margin revenue streams set to ramp in the second half, we remain on track toward our profitability objectives in 2025.”

Q2 2025 Financial Highlights
  • Revenue was $8.36 million, up 26% from $6.62 million in the prior-year quarter, driven by strong growth in Business Operations, led by Events and Agencies, which more than offset lower League revenues due to payment timing and the absence of prior-year esports events.
  • Gross profit was $4.0 million, producing a 48% gross margin, versus $4.1 million and a 62% gross margin in the prior-year quarter. The decline in margin reflects a change in revenue composition, with a larger share coming from Events and Agencies, which carry lower margins than League-share and …

Full story available on Benzinga.com